Hi Arte, was using today, and thought I could chime in with some ideas to take your dialogue system further:
- Dialogue System should allow you to click to skip dialogue text or animation with mouse click or key option via Details. (Example: Some games have long conversations, and the player may have already heard what the NPC has to say and would like to skip, or maybe an animation is too long.)
- Question Groups should also allow parameters such as show image or animation - same as Phrases do currently. (Example: You would like the player character to have an image or voice with wave files.)
- Allow option to continue Sound Cues in background, or skip when clicked, or “wait for end”. For instance, the NPC says some revelation, the music and mood should change to reflect this new information. Currently, you can change the file via Sequence, but what ends up happening is if you set another song to play during a conversation it plays both of them. This would be much more convenient on the details section as a public setting.
Perhaps some of these can already be done, but it is not obvious to me.