By default run your AI behavior tree. And when you need to start dialogue in that behavior tree try to use node “Run Behavior” - your dialogue with his own blackbord data.
In btt_closedialogue GetPlayerController - Set Show mouse cursor to true
By default run your AI behavior tree. And when you need to start dialogue in that behavior tree try to use node “Run Behavior” - your dialogue with his own blackbord data.
In btt_closedialogue GetPlayerController - Set Show mouse cursor to true