It’s not the widgets, it’s the actual “DialoguePlugin.Dialogue” classes themselves (where all of the the dialogue is written and where you write the NPC/PC dialogue and add the events and conditions etc. You know? Where you make a dialogue tree.) The lines I’ve written there are being overwritten with lines I write in another dialogue class, so I completely lose the dialogue I wrote previously.
If I open two dialogue trees, created using this plugins dialogue class, in the editor, sometimes one of the them will take the dialogue from the other dialogue that I’ve opened, and it overwrites its own dialogue with the other dialogues lines. I hope I’m making sense.