Could you please tell me how I can end/delete a dialogue that has been started? I don’t want to deal with C++ right now, so I decided to find a workaround. The idea is that I want the NPC to just say one phrase after another, and then the dialogue ends (basically, like getting a quest over the radio). For now, I just set up an event on the last phrase that hides the widget. But how do I destroy the dialogue itself?