Dialogue Plugin

This looks very interesting. I do have a few questions, though:

  • Will you be able to trigger animations from within the dialogue editor, the same way you can trigger sound?
  • The video shows that each node has both a sound input and a voice-over input. What’s the difference between the two?
  • Will you be able to set variables within the dialogue editor?
  • Can you assign different controller buttons to different dialogue options? So, for example, if I have four dialogue options, could I assign the Y button to the first, B to the second, A to the third and X to the fourth option and rather than clicking on a dialogue option, I could simply press the corresponding button to trigger it?
  • I’m assuming you can also display the dialogue options in 3D space (like in Heavy Rain/Life is Strange) if you make your own custom widget for it. Is that correct?