DFAO not working correctly.

Sky Light is set to Moveable and my Scalabity Settings are set to Epic.

But I get this garbage:


These are standard Engine Meshes.

Check the mesh distance field view. You might need to increase the resolution scale on those meshes. Skinny and boxy meshes don’t get enough resolution with the default settings.

The Mesh Distance fields are okay i guess.

Have you scaled those meshes non-uniformly? I don’t remember where I read it, but non-uniform scale values are a big no-no when working with SDFs.

Still looks like garbage :confused: