Can we put more attention into improving DFAO? i get consistently better results with DFAO than the new GTAO, plus I can still use standard SSAO for high fidelity AO.
DFAO is nice, too because you don’t get screen edge fading like with GTAO and other screen-space methods.
DFAO is already really good if used correctly, but the are certain things like artifacting on flat surfaces. Can the distance fields be blurred slightly in the camera frustrum?
Keep up the good work!