Hello all, I’m having some issues with ray traced DF shadows. When I try to put a spot light or point light with DF shadows enabled in the scene, but really close to another mesh, I get these artifacts:
I’m using dynamic lights. The light sources are not overlapping with the mesh. The artifacts seem to get a little better when I set the source radius of the light to something above zero, but more artifacts remain. So I’m forced to place the lights at least a foot away from anything to avoid those, but I’m screwed if I try to add wall lights or stuff like that.
I’ve tried to increase the distance field resolution on the meshes, but it does nothing.
Any ideas? Or should I just disable DF shadows? I’d really like to have them.