[DEVLOG] Project 'Caillou' - The first game inspired by New Caledonia

Hey ! Thanks for your answer

Foliage is indeed painted with the foliage tool and each instance is replaced with a physics enabled skeletal mesh based on the distance from the pawn (and then replaced back to a foliage instance). It’s loosely based on this tutorial but we tweaked it so that it automatically checks the content for skeletal meshes to swap to based on asset name, + other tweaks- it works like a charm.

You’re absolutely right regarding the grass, it’s because it’s a test map and I painted the terrain with little regard for prettiness! The terrain materiel (from wich the grass spawns, it’s not painted with the foliage tool but uses the grass type node) is already set up to handle those smooth transitions, I’ll share more terrain stuff soon :slight_smile:

Cheers !