[DEVLOG] OUTRIVAL : a big world team strategy game

Since last update (April 21st) I had taken a few weeks break and then been slowly getting back into it.

A little update video:

Gun Abilities are in a very early phase. Guns are probably the most intricate type of ability since there are massive expectations on how Guns should act & feel. This game will not have the most realistic Guns. It’s not an FPS. But they should still feel good. Right now Guns are in a spot where I can create a basic version of a variety of gun types, Full Auto, Semi Auto, Burst, Spray/Shotgun. All of the Guns are Hit-Scan. Audio is the biggest area to improve right now (Muted in above video). Right now only 3 characters wield a gun.

While Projectile abilities (Fireballs, etc) were the most challenging type of ability to create (replication issues out the wazoo), Gun abilities just have so many little details. Right now I’m not even including a Reload system, ammo currently regenerates. There’s no scoping in, no recoil, no accuracy % adjustments based on anything (moving, etc), no damage fall-off (at distance), no headshots (or other damage modifiers based on hit locations), there is a small amount of “bloom” in some cases (FortNite RNG).

Fact is, abilities will be very basic for as long as this is a 1-man project.


The UI is a constant challenge and it’s no wonder Games have large dedicated teams just for the UI. I am never really happy with it, but I continue to iterate. I know the UI is a major area of concern for me in any game. I’ve updated a lot of the front-end/lobby. Still not 100% happy but imo it’s an improvement. Eventually I’ll update the in-game UI again.

The login/registration process has always existed just a new look. I am using Amazon’s GameSparks for the login system.

I’ve decluttered the Lobby. Less “stuff” in your face. I never highlighted the Lobby in the past, but the gist of it is:

Pick a Champion

Select a “build” of 5 abilities for that Champion (a Template system is created for quickly saving builds).

Pick a Skin/Style

Join a Game

Adding Team Lobbies & Premade groups is a far-off stretch goal.


I have added the First Win Condition which is simply “Capture X number of tiles”. Where X is currently a number between 36 & 62. (Randomly selected by the server upon game creation). RNG for testing purposes. Will eventually hone in on a good number. There are 89 total tiles on the map. So the numbers represent capturing between 40% & 70% of the map.

It’s a very basic win con and I have a few other ideas planned.

  1. Total Domination (last team standing)

  2. Blitz = Accumulate X number of points for your team. Acquire points via Kills, Captures, etc.

  3. Artifacts = “Capture the Flag” type of game - steal the “artifacts/flags” from the opponents, win after capturing them all.

The idea behind multiple Game Modes is to find what works best for this “Match-Based 3rd Person Large World Territory Control” type of game.