Hey there guys, haven’t stopped working in the game yet!
Recently i’ve got back on working on the Enemy AI more and actually remade it twice already since then.
I’ve started to implement the Platoon and Squad system (a squad under “Stress”; a squad that is alone in the field and started losing a lot of solider will contact the platoon and ask for reinforcement)
Also a morale system is in the making:
Basically after losing many friend in battle will have much more realistic effects, if before the Enemy AI would fight till the end now they most likely start retreat from the battle back to their bases and hideouts up until they are ready to go back in fight.
Also new debugging tools for making the development and debugging the AI system more easily has been added as can be seen on the footage above: lines showing the squad leader in command in the squad.
The platoon, squad and soldier ID and roles icons (Currently only showing infantry and squad leader (will later be showing more roles types))
The Enemy will go forward based on the squad leader position and wont be passing him basically positioned at a V Formation.
Hope this small update was interesting i promise to keep updating with more interesting information soon! thanks for reading!