# Development Server compilation and Debuging ...

**URL:** <https://forums.unrealengine.com/t/development-server-compilation-and-debuging/4048>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 9, 2014, 9:10am UTC](https://forums.unrealengine.com/t/development-server-compilation-and-debuging/4048 "2014-05-09T09:10:57Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_1212dc72](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1212dc72](https://forums.unrealengine.com/u/anonymous_user_1212dc72)\
**Post date:** [May 9, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/development-server-compilation-and-debuging/4048/3 "2014-05-09T13:57:54Z")

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Here’s a tutorial for dedicated servers:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

The problems you describe can be solved by moving the server binary to the binaries directory of the cooked game.

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_[View the full topic](https://forums.unrealengine.com/t/development-server-compilation-and-debuging/4048)._
