Development on the Samsung S6

Thanks for the response, works great!
BTW the docs regarding how to packaging a project mentions…For Android, there will be multiple selections. See the Android Texture Formats page for more information. Do you know where this page is located? I found https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/4/index.html but it doesn’t mention support for ATSC

Also is there a way to automate the packaging process via code/scripts?

Thanks again!