The build toolchain seems to work fine with OpenGL ES 3.1 if you build UE4 from source, though for some reason I have to build with both OpenGL 2 and 3 enabled. If I try and do a build with just 3 then it won’t work. Hopefully that helps.
The build toolchain seems to work fine with OpenGL ES 3.1 if you build UE4 from source, though for some reason I have to build with both OpenGL 2 and 3 enabled. If I try and do a build with just 3 then it won’t work. Hopefully that helps.