[MENTION=2437]Nick Whiting[/MENTION]: Would it be possible to put the list into official roadmap so we all could see the progress ?
Meep meep … bump
I was curious where the Instanced Stereo rendering for gear is at now and when we can get our hands on it? We obviously will need all the 4.12 updates to allow for this to work so after that is released would be the earliest. But you were saying that this won’t be in the 4.12 update so I’m wondering if it would be possible to get a patch of just this work that we can merge into our own codebase? Just trying to plan ahead a bit and see if this is something we can expect to have or not. Also, is this something that will be available with an ES3 option or will this require Vulkan support? Thanks!
I really would like to know more about Vulkan and the development with UE4…especially if most things can be done with just BPs or if extensive coding is required for almost everything…also the sharing of Protostar qould be great as a template
@Epic: So Oculus keep saying they have big plans for Gear VR, Epic is saying basically the same. Tracking github of both companies tells a different story. Oculus hasn’t committed anything for a while, Epic is all about Google VR now.
Why don’t you guys really tell us where there things are? Granted I am having fun learning UE4 while working on Gear VR project, but if that will lead me nowhere (as far as UE4 not really going beyond what it is now for Gear VR), I would rather know now and work on my PC/mobile game (which can actually be released without any restrictions/lacking features on PC/Android and potentially consoles) than waste my time (I say “waste” because that’s what it is when you work on a project that can’t be released or will be lacking critical functionality) on Gear VR using UE4.
Someone at Oculus forum told me that HDR for Gear VR is coming in 4.12pre5 and final.
Yes, UE-11846 should allow Mobile HDR on Gear VR devices which support it.
Wicked! Thanks! :o
Can you please tell us if there is anything else for Gear VR coming in 4.12 / 4.13 ?
CL 2978217 fixes mobile HDR on GearVR / Daydream
As for the rest of them, we’re working on getting a VR engine producer, which will help maintain our outward facing task list, which should help. Hang tight while we get that, and then it should make all of this much more visible! Apologies for not getting back to the roadmap yet, but it’s been a busy few weeks!
Yay! Thanks Nick and team!
Any word yet on this [Gear VR] How to do the required volume UI? - Programming & Scripting - Epic Developer Community Forums and 3D sound for Android ?
That is awesome news about getting a VR engine producer - I hope that means all the additional platform features for Oculus Gear VR (and no doubt the same coming for Daydream) will be added as blueprint nodes like we have for other mobile platforms already android and iOS (IAP, leaderboards, achievements etc.)
Excellent!
Added “Forward rendering from Oculus” to the top of the list. Details are here: https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/
I believe UE4 is already using a forward rendering pipeline on mobile, what Oculus did was implement a custom renderer to improve performance specifically on desktop.
I see. That figures. So I am guessing there isn’t whole a lot of room to optimize rendering performance for Gear VR now?
Good news - this good fella added volume UI blueprint nodes along with battery and I believe temperature BP nodes: Low Entry Plugins - Marketplace - Unreal Engine Forums (it’s a free plugin for stock UE4)
Added a few things, removed a few things.
Please let me know if HDR is working, so I could remove it from the list
MobileHDR works on Gear VR.
Thanks, removed it from the list.
Any chance to address HISM and foliage bugs?
Alright, bad news about platform SDK - it doesn’t support Gear VR