I’m on Windows 8 and my friend is using OSX when we are developing stuff using UE4. This works nicely when we are working on blueprint projects. But now we want to migrate our ongoing project to C++? . was curious so I created a small UE4 C++ project in Windows, and sent it to my friend running OSX, to see what happen. Unsurprisingly it didn’t work, probably because the project doesn’t include project files for XCode. How do I get this to work? And if it is possible will I run in to problems later? If my friend were to switch to Windows, how do get our project to run on an iOS device?
I have tried to google and search this forum for an answer but couldn’t find any.