Determine which Ray Tracing effects are enabled?

Does anyone know of a way to determine which Ray Tracing effects are currently enabled?

The problem with


is that you can easily turn ‘off’ and RT effects setting it to 0, however when you set the value to 1, ALL Ray Tracing effects are enabled, even those that weren’t previously enabled. Not what is expected.

I don’t understand it to the fullest, but I think with r.RayTracing.ForceAllRayTracingEffects -1 you enable only the previously enabled effects, based on the PPV (?).

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Ahh. That makes sense. Will give that a try.