So yeah, maybe this is a very basic question but it seem like it would be an easy thing to do, I just can’t figure it out.
I’m picking up a modified pickup object (like cube but its a gun mesh) and I need for the object to know which hand it is currently in so an input from the player can be determined. The cube_BP only looks to see if either of the two hands are colliding with it. I want for it to be able to tell which one it gets attached to. If its in the right hand, right motion controller trigger should activate an action but left controller trigger doesn’t need to fire the same action on that item. However, the player should be able to hold the guns and be able to use the trigger input on them. I ask this because I could very well create a new player blueprint and add two motion controller points in but since this is “THE” template I was wanting to see if anyone had done this already.