Detection collisions with something that has no collider?

Still can’t get this to work. I don’t understand why I can’t do simple fast traces without having to have collision components. Has anyone figured this out? I really don’t need collision checks to be ticking as often as they are so I want to replace them with simple traces. Even turning on collision queries and setting all channels to ignore still dings the FPS.

SphereOverlapActors SHOULD work. The tooltip and the documentation do not hint at this requiring a blocking hit.