If I spawn an actor by code, it doesnt detect the same actors, as an actor that is placed by hand.
As you can see… The One I placed by Hand ignores the other one (just as intended)
But the one I place by code does detect the other one.
Auto possess AI is set to World or Spawned.
I also checked my script execution, and there is no way it overrides the Generic Team ID with wrong values at any point.
I have no idea how to fix this. Please help.