# Detect when "merge result" was saved

**URL:** <https://forums.unrealengine.com/t/detect-when-merge-result-was-saved/1814119>\
**Category:** Pipeline & Plugins\
**Tags:** c-c, c-class-wizard, c-and-bluepri, c-custommeshcomponen, c-and-blueprint, c-error, c-class, c-custom-shape, c-programming, c-cone-shape, unreal-engine, delegates, editor, Source-Control, CPP, question\
**Created:** [April 21, 2024, 3:22pm UTC](https://forums.unrealengine.com/t/detect-when-merge-result-was-saved/1814119 "2024-04-21T15:22:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LidorDiv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LidorDiv](https://forums.unrealengine.com/u/LidorDiv)\
**Post date:** [April 21, 2024, 3:22pm UTC](https://forums.unrealengine.com/t/detect-when-merge-result-was-saved/1814119/1 "2024-04-21T15:22:10Z")

</div>

Hi everyone,

I’m trying to find a general way to trigger a callback once a merge resolve result was  
saved to disk by the editor.

For example - one way would be to somehow bind the `FOnMergeResolved::OnMergeResolved` delegate as used in the `SBlueprintMerge::ResolveMerge`.

How can it be done?

Thank you very much
