# Detect headshots via Verse in UEFN

**URL:** <https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278>\
**Category:** Verse\
**Tags:** unreal-engine, unreal-editor-for-fortnite, bug-report, question, fortnite\
**Created:** [February 8, 2024, 2:47pm UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278 "2024-02-08T14:47:04Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Zengo.Tomi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zengo.Tomi](https://forums.unrealengine.com/u/Zengo.Tomi)\
**Post date:** [February 8, 2024, 2:47pm UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/1 "2024-02-08T14:47:04Z")

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Hi there!

I’m new in UEFN. I would like to detect some types of damages, like headshots, grenade kills etc. Can I do this thinks via Verse?

Thank you very much for any replies.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 8, 2024, 4:42pm UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/2 "2024-02-08T16:42:47Z")

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Hello Zengo, Welcome to the Fourms.

I’m not aware of a good way to do this currently.

I think the closest you could get would be evaluating the ‘Amount’ of damage on [damage\_result](https://dev.epicgames.com/documentation/en-us/uefn/verse-api/fortnitedotcom/game/damage_result).

I’ve seen ‘Headshot Only’ maps, but they are limited to one weapon. (Where the damage range of headshot vs non-headshot would be known)

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**Author:** ![Zengo.Tomi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zengo.Tomi](https://forums.unrealengine.com/u/Zengo.Tomi)\
**Post date:** [February 9, 2024, 7:26am UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/3 "2024-02-09T07:26:36Z")

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Thank you for the reply! Unfortunetly this is not a good option for me. I have a lot of weapon type. ☹

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**Author:** ![JamieDeGamie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JamieDeGamie](https://forums.unrealengine.com/u/JamieDeGamie)\
**Post date:** [February 9, 2024, 8:08am UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/4 "2024-02-09T08:08:19Z")

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One more option is using the setting in the tracker that is only ‘valid on headshot’. This way if a player is killed via a headshot, the tracker will send that agent that killed it. Only problem with this is that it doesn’t work for non-fatal headshots.

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**Author:** ![dragonflii](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonflii](https://forums.unrealengine.com/u/dragonflii)\
**Post date:** [February 26, 2024, 2:29am UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/5 "2024-02-26T02:29:26Z")

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‘Headshots Only’ unfortunately doesn’t seem to work for Non Player Eliminations.

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**Author:** ![Jeruhmi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jeruhmi/32/766580_2.png) [@Jeruhmi](https://forums.unrealengine.com/u/Jeruhmi)\
**Post date:** [March 4, 2024, 6:59am UTC](https://forums.unrealengine.com/t/detect-headshots-via-verse-in-uefn/1674278/6 "2024-03-04T06:59:23Z")

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It would be great to see this implemented for making PvP maps.
