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Detect actor movement in editor with blueprint

Hello, I have a single character BP. I placed this in editor. Now I need to get an event firing whenever I move this actor in editor. How can I achieve this properly ?

NOTE: If you say tick event I tried it but it is not firing. I do not know the reason. I enabled allow tick before begin play but nothing happens.
I do not know if tick may activated just by placing in world.

Thanks for any help :slight_smile:

On Construct. Its on a different event graph than the tick and begin play

Update: I approached my purpose with a very very huge BP script. Now my Actor always spawns top of something if overlapping. Even I put it exactly in a BSP I detect it and offset.