# Details Panel: How to remove categories from a Component

**URL:** <https://forums.unrealengine.com/t/details-panel-how-to-remove-categories-from-a-component/419054>\
**Category:** UI\
**Tags:** UProperty, hide, details-panel, UClass, unreal-engine, question\
**Created:** [March 5, 2018, 10:24pm UTC](https://forums.unrealengine.com/t/details-panel-how-to-remove-categories-from-a-component/419054 "2018-03-05T22:24:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_06725ff11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_06725ff11](https://forums.unrealengine.com/u/anonymous_user_06725ff11)\
**Post date:** [March 5, 2018, 10:24pm UTC](https://forums.unrealengine.com/t/details-panel-how-to-remove-categories-from-a-component/419054/1 "2018-03-05T22:24:02Z")

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I found hideCategories for the UCLASS() however I have the following:

```
UPROPERTY(VisibleAnywhere, BlueprintReadOnly )
USkeletalMeshComponent* MeshComponent;

```

and I want to hide all categories dealing with the SkeletalMeshComponent **EXCEPT** for “Mesh”.

Can’t find anything on the API so I’m hoping I’m just missing something.

Thanks!

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**Author:** ![Shawntane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shawntane](https://forums.unrealengine.com/u/Shawntane)\
**Post date:** [February 8, 2022, 10:45am UTC](https://forums.unrealengine.com/t/details-panel-how-to-remove-categories-from-a-component/419054/2 "2022-02-08T10:45:23Z")

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Replace “VisibleAnywhere” with “VisibleDefaultsOnly” and you will no longer see its categories in your UClass.
