Hi Eric,
Just a little update on this.
I created a new project and started setting up a new mesh paint material. so far so good, all buffers working as expected.
Upon selecting to view the ‘RGB’ visualization on the mesh paint tool and then going back to ‘none’, my buffers were once again broken.
This bug affects the following frame buffers in Editor view:
Wireframe, Detailed lighting, Lighting only, Lighting Complexity, Final image, Separate translucency RGB, and ambient occlusion!
I hope that the dev team can fix this one, as it’s making mesh painting a pretty big problem.
Best wishes,
Matt