# Detach static mesh from character socket at a certain time

**URL:** <https://forums.unrealengine.com/t/detach-static-mesh-from-character-socket-at-a-certain-time/439860>\
**Category:** Character & Animation\
**Tags:** sockets, actor, detach, unreal-engine, component, question\
**Created:** [December 20, 2018, 2:45pm UTC](https://forums.unrealengine.com/t/detach-static-mesh-from-character-socket-at-a-certain-time/439860 "2018-12-20T14:45:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_27f39bd7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_27f39bd7](https://forums.unrealengine.com/u/anonymous_user_27f39bd7)\
**Post date:** [December 20, 2018, 2:45pm UTC](https://forums.unrealengine.com/t/detach-static-mesh-from-character-socket-at-a-certain-time/439860/1 "2018-12-20T14:45:59Z")

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Hi, Im trying to detach a static mesh from a socket in a character, I tried in the construction blueprint but the detachment ocurrs at the begining, and I can not add a delay.  
this is what Im trying currently, but it doesnt work.

![262953-ej.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/e/88e652b2c8103dbe0e917b9fb3768d90adaed40c.png)
