Destruction Mesh Interaction

Is it possible to get a reference to destruction mesh fractures to allow for blueprint manipulation? I guess I ideally would like to be able to swap fractures from a destructible mesh with individual actors. (I want the player to be able to interact with fractures, such as pickup individual fractures).

I’m currently using Apex but am open to using Chaos.


Ah I figured it out, I wasn’t familiar with the idea of bones yet, and this is how fractures are handled.