Destructibles don't break in packaged game, but do in editor. Why?

Hello,

i have this weird bug, where my destructible meshes break inside the editor, yet when i package the game they don’t break and even don’t simulate physics. Anybody knows how to fix this?

Best regards

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks