DestructibleMesh of Torus-like shape blocks the hole

Thank you for your reply.

I tried again using frame only window mesh.
It has no collision, and only enables ‘Use complex collision as simple’ option.

Then I created destructible mesh from this static mesh, without no any special DM settings, except enabling impact damage.

For the StaticMeshActor, I can jump into the hole. I can even shot my weapon.

For the DestructibleActor, If I shot my weapon to the center of mesh, It crumbled.

Weapon collision has no problem.

The funny thing is, If I toggle on the collision presentation of viewport, static mesh shows the purple colored collision lines, but destructible mesh does not show any collision shapes.

I think, destructible meshes have their own unique collision system…