I have this destructible mesh and I would like to be able to modify this slider trough blueprints. I want it to gradually “explode”(broken but stick together a bit by magic) and after the player hits it enough I want it too explode.
This slider does exactly what I want before the player breaks it!
But I can’t find a way to do this. It just explodes whenever the player hits the destructible mesh.
I tried enabling/disabling physics but the chunks do not care. Also tried making the rigidbody sleep didn’t work either.
If you want too replicate this you have to add destructible meshes as a plugin since 4.18.