Hello UE community,
I am having a little problem with destructible meshes. What I want to achieve is to get for example wall fragmented with help of UE (which I have already did), and now I need to get that wall destructed partially, or maybe some pieces leave untouched and some chunks should be lying on floor. Is it possible to do something like that? I saw videos from Tesla, however he explains how to make destruction with explosion, but I need my mesh to be already destructed and lying on the floor when game is started.
With all respect Wozner