Thank you so much for your reply, I’ve been struggling with this for almost 1 whole week.
My BP looked a lot like yours but I set the materials in the StaticMesh that is converted to DM.
Sadly I couldn’t get it working, but I just realized that if I package it for Windows there is no problem and my cube spawns, falls and breaks as normal. I even made a fresh W10 install and still no luck.
I tried also as you mentioned, other user solution to try to load ApexD before the DM, but from 4.18 to 4.25 ApexD files have been changed and I’m lost with that much code.
My steps are: I drop a cube, convert it to SM then convert it to DM, create a BP that will contain the component Destructible and follow your steps. I drop the BP in the level (it’s “blank” beacuse it hasn’t loaded) in the editor everything goes fine (physics and collision) but when I have it in my Oculus Quest it does not work.
My only conclusion is that something is not right with my setup, I’ve seen in youtube many people showing how ApexD works on Oculus Quest with ease.
EDIT: ApexDestruction does not work on Oculus Quest I always thought it could be done, but I’ve been mistaken.
Thank you so much for your time.