# Destructible mesh - set collision profile using blueprints

**URL:** <https://forums.unrealengine.com/t/destructible-mesh-set-collision-profile-using-blueprints/345960>\
**Category:** World Creation\
**Tags:** unreal-engine, Destructible-Mesh, Collision, bug-report, Blueprint, question\
**Created:** [January 31, 2016, 4:39pm UTC](https://forums.unrealengine.com/t/destructible-mesh-set-collision-profile-using-blueprints/345960 "2016-01-31T16:39:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_b0a79046](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a79046](https://forums.unrealengine.com/u/anonymous_user_b0a79046)\
**Post date:** [January 31, 2016, 4:39pm UTC](https://forums.unrealengine.com/t/destructible-mesh-set-collision-profile-using-blueprints/345960/1 "2016-01-31T16:39:17Z")

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Hello,  
I am trying to change collision profile of a destructible mesh using blueprints but it has no effect.

Searching forums I found this describing same issue: [Destructible mesh problem - Bug? - Blueprint - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?77836-Destructible-mesh-problem-Bug)  
It is from April 2015 and mentions bug UE-7062.

I was wondering if there are any news about fixing issues.

Thank you,

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [January 31, 2016, 5:12pm UTC](https://forums.unrealengine.com/t/destructible-mesh-set-collision-profile-using-blueprints/345960/2 "2016-01-31T17:12:18Z")

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Hi Adrian,

correct bug report for that issue is UE-7162, which is for not being able to change collision profile for destructibles during runtime with Blueprints. It is currently backlogged, and we don’t have a timeframe for when/if it will be fixed. I’ve alerted Tim Hobson to this and [original AnswerHub post](https://answers.unrealengine.com/questions/94491/destructable-mesh-chunk-without-collision.html) for this issue, to see if he has any recommendations for a workaround, but you may need to find an alternate method for now.

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**Author:** ![Ninjin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ninjin](https://forums.unrealengine.com/u/Ninjin)\
**Post date:** [June 17, 2017, 3:56pm UTC](https://forums.unrealengine.com/t/destructible-mesh-set-collision-profile-using-blueprints/345960/3 "2017-06-17T15:56:12Z")

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Why do you need to turn on collision of destructible mesh? If you swap it out, it’s already ready to get blown up ^^
