Destructible Mesh Not set like I want


I just have a question. I try to make a good destructible mesh. I think it’s as good as possible (I mean, that’s what I want to do) except for one thing. It’s an RPG and when the player breaks the wall with his sword, the wall is broken. I have set the damage spread at 0.55 to be able to walk on the wall when it is broken. The problem is that I want to apply more resistance to my wall. When I did, the wall moved away as if I were simulating physics with a light mass adjustment. The second thing is that I want to break the entire wall after the first point with another hit.

Here is an example on video: DM_Test - YouTube

So my questions are:

  • How can I make my destructible mesh more resistant.
  • How can I solve “mass scale” problems. I want a wall that doesn’t move when touched

thank you so much

Solved. Just in depth settings, select the good options