Destructible Mesh losing assigned material

Hey all,
When a destructible mesh is created it is displayed with the assigned materials, however when triggered in-game it reverts back to the default unreal (world grid) texture.

At a glance it seems like I’m missing a step.
How do you guys go about creating a textured destructible mesh?
Any advice is greatly appreciated!

Edit: By switching over to just using imported FBX Chunks I can texture them, cheers!