Destructible mesh loses collision after build

Hello, I’m having a problem after building my game. Basically, I followed this tutorial: Unreal Engine 4 Blueprint Tutorial for Beginners - YouTube And everything works fine in the editor, When the ball hits the castle, which is made out of destructible meshes, It breaks like it’s supposed to, But when i build the game and i try it out on my phone, The destructible meshes don’t have collisions. Can anyone help me please?
Thanks in advance.

Don’t use Unreal Engine 4.23, it is stil in Beta, try to make a simple project whit a wall that can be destroyed in Unreal Engine 4.22 and see if it works for you