# Destructible mesh location is changed after a small amout of damage

**URL:** <https://forums.unrealengine.com/t/destructible-mesh-location-is-changed-after-a-small-amout-of-damage/438709>\
**Category:** World Creation\
**Tags:** radial-damage, damage, unreal-engine, Destructible-Mesh, Destructible, UE4, question\
**Created:** [December 2, 2018, 1:21pm UTC](https://forums.unrealengine.com/t/destructible-mesh-location-is-changed-after-a-small-amout-of-damage/438709 "2018-12-02T13:21:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![belhadj\_hmida](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@belhadj\_hmida](https://forums.unrealengine.com/u/belhadj_hmida)\
**Post date:** [December 2, 2018, 1:21pm UTC](https://forums.unrealengine.com/t/destructible-mesh-location-is-changed-after-a-small-amout-of-damage/438709/1 "2018-12-02T13:21:43Z")

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I am working on a game for android and i want to use destructible mesh for applying a bit of damage to something which is attached to my pawn. The problem is that the destructible mesh is moving from its place when it takes a bit of damage but i want it to stay in its relative location to the pawn.  
(this is the first time i use destructible meshes so i think i am missing a parameter)alt text

 ![261106-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/b/d2b5380bfe547af987a9996e1988183f5d26cf65.png)  
261107-  
 ![261108-capture-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/1/7/817d88aa600695fad706882c44f977799469fbdd.png)

![261109-capture-3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/6/5/265b92be88cab6da0a3a6a9d7d8054fa11889bc2.png)

i searched and watched tutos but none was attempting to attach it to something
