# Destructible mesh Hit Bone Name is None On Component Hit Event

**URL:** <https://forums.unrealengine.com/t/destructible-mesh-hit-bone-name-is-none-on-component-hit-event/347727>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Destructible-Mesh, question\
**Created:** [February 17, 2016, 7:33am UTC](https://forums.unrealengine.com/t/destructible-mesh-hit-bone-name-is-none-on-component-hit-event/347727 "2016-02-17T07:33:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_80d766c0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_80d766c0](https://forums.unrealengine.com/u/anonymous_user_80d766c0)\
**Post date:** [February 17, 2016, 7:33am UTC](https://forums.unrealengine.com/t/destructible-mesh-hit-bone-name-is-none-on-component-hit-event/347727/1 "2016-02-17T07:33:16Z")

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when Destructible Mesh chunks hit the floor, OnComponentHit event can work, but Hit Bone Name is None

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [February 17, 2016, 3:50pm UTC](https://forums.unrealengine.com/t/destructible-mesh-hit-bone-name-is-none-on-component-hit-event/347727/2 "2016-02-17T15:50:31Z")

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Hi Mauer\_Li,

I was able to reproduce this and have submitted UE-27061 for this issue.

Thank you for taking the time to report this!

Tim

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**Author:** ![anonymous\_user\_80d766c0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_80d766c0](https://forums.unrealengine.com/u/anonymous_user_80d766c0)\
**Post date:** [February 18, 2016, 3:37am UTC](https://forums.unrealengine.com/t/destructible-mesh-hit-bone-name-is-none-on-component-hit-event/347727/3 "2016-02-18T03:37:40Z")

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Nice!!! 🙂
