So I have this wall im using as a destructible mesh. I have set some pieces at the bottom as support chunks. However, when I shoot the wall the whole thing comes crashing down. If I shoot the wall from a long distance it explodes outwards.
My goal is to have the wall not be destroyed all the at the same time, but have chunks come off bit by bit as the wall takes damage.
Any help would be appreciated in this. This mesh editor is a lot different compared to the one in UDK!