How do I go about triggering an event in blueprint when a destructible mesh breaks? I can’t find an event that triggers when it breaks, or even a way to reference what destruction level it is at.
That sounds like a good idea, we plan to work on destructibles for 4.4, we’ll try and add this then!
Bump, any new info on this? Thanks.
I’m afraid our plans for some destruction work had to be pushed back a bit and did not happen for 4.4 We’ll keep the roadmap updated with our progress though. Sorry about that.
I need this too! Maybe 4.5…
Any news on this? looks like there’s still no way to get this done on the latest version.