Destructible Mesh - Debris timeout not working

Could be a bug but I guess I do something wrong.

I created a very simple blueprint with a destructible mesh that takes radial damage as soon as the player gets near it.


As you can see, the flags have been set and a timeout (AND a max separation was set). Neither of the 2 works. Debris flies all over the level but it never disappears and the timeout is also not working at all.

I’m using version 4.6.1

Debris Depth was not set…