This is a preview of my destructible in the editor:
Notice that the debris only move along two axis. This is the case in game as well. I’ve attempted to place it in the scene as a mesh and put it into a blueprint and trigger the destruction on actor overlap by way of apply damage and apply radius damage. I’ve messed with the settings a lot, tried it with physics both on and off. No matter what I do, it just won’t send debris along that third axis.
Since I’m doing a side scroller, this third axis would represent the left and right movement, which makes the destruction look awfully strange. How can I make the debris actually get pushed in the direction of the impact?