Destructible Mesh Can Only Fracture Once (impact damage)

Hi,

I have a large wall that is a destructible mesh. By setting the support depth to a higher value I was able to make only a small segment of the wall break when the player throws an object at it. However, if the player throws an object at a different part of the wall after there has already been a fracture, it just bounces off. The objects being thrown are static meshes with ‘simulate physics’ set to true.

I saw other questions very similar to this one and replies were always to make sure that the object being thrown at it has ‘simulation generates hit events’ set to true. I have done this already and it makes no difference. What else could be causing this issue?

Thanks!

UE still has this issue in 4.26…

So it’s not the variable responsible for damage spread? (don’t know the name now)

I advice you @MarsMiner to not use the old in-built destruction

Never tried it but people seem to love the Chaos Destruction instead ;]