Destructible mesh breaks off into individual actors

This seems like a farfetched goal, but is it somehow possible to make separate actors out of the pieces that break off from a destructible mesh? Not necessarily new actor classes, but turning them from pieces of a static mesh to an actor that’s already been made while keeping the same shape, size, location and rotation. This would be so each piece can be picked up and used at a later date for something.

I don’t think this is possible with blueprints, but you can access the separate chunks with C++.

Understood. Thanks for the reply!