# Destructible Bounces before it breaks?

**URL:** <https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388>\
**Category:** World Creation\
**Tags:** glass, bounce, unreal-engine, Destructible-Mesh, Physics, question, fracture\
**Created:** [June 8, 2014, 11:48pm UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388 "2014-06-08T23:48:13Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mandilorian\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mandilorian\_1](https://forums.unrealengine.com/u/mandilorian_1)\
**Post date:** [June 8, 2014, 11:48pm UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388/1 "2014-06-08T23:48:13Z")

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So I have a destructible mesh with simulate physics on, and it’s set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:

Damage Threshold: 1

Damage Spread: 0.1

Impact Damage 1.0

Impact Resistance: 0

Default Impact Damage 1

I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.

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**Author:** ![mandilorian\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mandilorian\_1](https://forums.unrealengine.com/u/mandilorian_1)\
**Post date:** [June 9, 2014, 12:24am UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388/2 "2014-06-09T00:24:23Z")

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I figured it out. Here’s how I did it.

1. In Content Browser somewhere, right-click and select New Asset → Physics → Material Physics
2. Name it then Double click it to open the material physics properties
3. Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn’t bounce. Density can stay or change to heavier, like 2, it’s okay.
4. Change Destructible Damage Threshold Scale to like 1.0. Save/Close
5. Click your destructible mesh in the viewport and look at its properties, find: Physics panel → Phys Material Override
6. Select your physics material from the drop-down
7. Save/Simulate

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**Author:** ![JephyDa1st](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JephyDa1st](https://forums.unrealengine.com/u/JephyDa1st)\
**Post date:** [April 22, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388/3 "2023-04-22T19:36:55Z")

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thanks! this helped not alot of info on this topic
