Destructable Mesh/ Radial Force Crash?

I have the same issue. I have a blueprint with a destructable component. The blueprint is implementing an interface, used to be able to pick up objects. So I use a physical handle to pick up the object. The crash occures when the destructable collides and thus destructs while “holding” the object, i.e. while the physical handle is active. Since I only interact with the physical handle itself in my C++ code I assume the error is not coming from my own code.