Destroying cube in blueprint leaves collision

I’m trying to delete a cube when clicked, that part works, I see it get deleted visually, then when I try to destroy the cube component I still collide with an invisible box when I run to where the cube was. I’m using the top down sample as I’m not sure if clicking to move is causing issues or not. Seems like it should be simple enough.


I had to enable dynamic runtime generation for the navigation mesh. I have no idea if this is a good idea to do or not.

Project Settings → Navigation Mesh → scroll down to runtime and set runtime generation to dynamic.

Thanks. This helped me out a lot.

Epic: can you provide some information on what the costs/benefits are to set runtime generation to dynamic? Is this recommended? If not, is there a different way to make it so that destroyed collision components no longer block navigation?