Hey, apologies for the slow reply! I kinda put this issue aside for a while as I couldn’t resolve it… But I’ve come back to it now…
The actor is actually just a bunch of particle effects attached to a sphere overlap and a standard sphere static mesh.
Here are the settings:
I am using “set actor transform” on every frame to have the actor constantly move. I have played with using the “sweep” settings, and all kinds of things, and I just really can’t understand why this doesn’t work.
Surely there must be an easy way to detect collision with ANYTHING?
The only way I can see to make the actor behave as I want is to constantly send out visibility traces, say 10x a second.