# DestroyActor: World has no context! (UE-42679)

**URL:** <https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [February 16, 2017, 10:28am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088 "2017-02-16T10:28:44Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![anonymous\_user\_07ba773b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Post date:** [February 16, 2017, 10:28am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/1 "2017-02-16T10:28:44Z")

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I’m getting a series of errors when I open my project which I don’t understand:

```
LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MotionControllerMap, Actor: /Game/VirtualRealityBP/Maps/MotionControllerMap.MotionControllerMap:PersistentLevel.DESTROYED_BP_Portal_Collection_C_CHILDACTOR_209
LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MotionControllerMap, Actor: /Game/VirtualRealityBP/Maps/MotionControllerMap.MotionControllerMap:PersistentLevel.DESTROYED_Terrain_Tiles_Opaque_C_CHILDACTOR_556
LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MotionControllerMap, Actor: /Game/VirtualRealityBP/Maps/MotionControllerMap.MotionControllerMap:PersistentLevel.DESTROYED_Terrain_Tiles_Translucent_C_CHILDACTOR_146

```

These are objects in my scene. What does this mean?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [February 16, 2017, 4:22pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/2 "2017-02-16T16:22:12Z")

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Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?

Note: The above appear to be warnings, not errors.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [February 20, 2017, 7:37pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/3 "2017-02-20T19:37:40Z")

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Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,

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**Author:** ![anonymous\_user\_07ba773b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Post date:** [March 8, 2017, 7:52am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/4 "2017-03-08T07:52:02Z")

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Hi, sorry, busy times so I had to let this slip for a moment.

I created a new project, and migrated the level in question over to the new project and I’m still having this issue. Some of my baked lighting seems to be getting lost when I open and close the project, so I’m wondering if this issue has anything to do with that?

I’m afraid I can’t really tell you the steps to reproduce this issue, as it’s a relatively complicated project and I have idea what’s causing it. Same thing with your third question: I wouldn’t know where to begin to identify the blueprint or setting that’s causing this!

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 9, 2017, 2:38pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/5 "2017-03-09T14:38:02Z")

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Hello ,

Could you provide a copy of a project that reproduces the issue so that I could take a closer look? You can provide the project via drop box or google drive.

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**Author:** ![anonymous\_user\_07ba773b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Post date:** [March 11, 2017, 10:21am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/6 "2017-03-11T10:21:08Z")

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Hi , have the project ready to share. How/where can I share with you privately?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 13, 2017, 1:25pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/7 "2017-03-13T13:25:40Z")

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If you would like to provide the project privately, you could do so by sending it to me in a private message on the forums.

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**Author:** ![anonymous\_user\_dceb25d5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dceb25d5](https://forums.unrealengine.com/u/anonymous_user_dceb25d5)\
**Post date:** [March 15, 2017, 2:33pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/8 "2017-03-15T14:33:58Z")

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I’m having the same problem as well when I start my game up. See image attached, Thanks for any help!

 ![130154-warning.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/1/f91a01130c5bb60cda668b7bbb0fc830c1a956bb.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 15, 2017, 2:47pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/9 "2017-03-15T14:47:17Z")

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Hello jimd667,

After doing some digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-42679)](https://issues.unrealengine.com/issue/UE-42679)

Make it a great day

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<div class="post-metadata">

**Author:** ![anonymous\_user\_07ba773b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Post date:** [March 16, 2017, 10:48am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/10 "2017-03-16T10:48:17Z")

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The specific Actor that seems to be suffering from this issue is a BP that contains five other BPs all of which contain static meshes. The five BPs have all been scaled and positioned within the main BP, and then the main BP is scaled and positioned within the scene. Could the issue be something to do with how nested the transforms are?

The issue link you provided calls it “warning spam”. For me this is actually also causing the lighting on this object to be lost every time I open the project.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 16, 2017, 2:05pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/11 "2017-03-16T14:05:31Z")

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Hello ,

The lighting issue may be a separate issue, I will need you to create a new thread for tracking purposes. After creating the new thread you can post the link in a reply here and some can follow up. I have provided some questions for you to answer for your new thread.

Questions for new thread:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of the issue along with any assets that may be involved?
4. If you rebuild lighting does this resolve your issue?

Make it a great day

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<div class="post-metadata">

**Author:** ![anonymous\_user\_07ba773b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Post date:** [March 16, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/12 "2017-03-16T14:36:51Z")

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Hey ,

I just tried un-nesting the asset, and it seems to work fine. Although it’s helpful to have the more complex version of the asset, I can definitely work around it and just use the individual components. Thanks for your help!

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**Author:** ![Spidermined](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Spidermined](https://forums.unrealengine.com/u/Spidermined)\
**Post date:** [January 16, 2019, 12:14am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/13 "2019-01-16T00:14:30Z")

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It says it was marked as resolved, but I had this error occur with UE 4.20.3, but for a sublevel.

```
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: Alpha_SubLevel, 
Actor: /Game/Maps/Alpha_SubLevel.Alpha_SubLevel:PersistentLevel.REINST_Alpha_SubLevel_C_0
```

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**Author:** ![muchcharles](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@muchcharles](https://forums.unrealengine.com/u/muchcharles)\
**Post date:** [February 14, 2019, 11:04pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/14 "2019-02-14T23:04:56Z")

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I have the same issue, but in 4.22 preview.

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [February 22, 2019, 2:47pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/15 "2019-02-22T14:47:57Z")

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Same in 4.21.2 with streamed sublevel.

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**Author:** ![Sky001](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sky001/32/1092299_2.png) [@Sky001](https://forums.unrealengine.com/u/Sky001)\
**Post date:** [May 1, 2019, 5:59pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/16 "2019-05-01T17:59:28Z")

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I have the same Problem with my Sublevel in 4.21.2 “LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: heightmap\_x1\_y3, Actor: /Game/SGT/Maps/Multiplayer/OpenWorld/heightmap/heightmap\_x1\_y3.heightmap\_x1\_y3:PersistentLevel.REINST\_heightmap\_x1\_y3\_C\_0”

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**Author:** ![anonymous\_user\_8de6edab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8de6edab](https://forums.unrealengine.com/u/anonymous_user_8de6edab)\
**Post date:** [June 6, 2019, 11:13pm UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/17 "2019-06-06T23:13:13Z")

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Also getting this issue with a streamed sublevel, the actor in question also has the REINST\_ prefix in it’s name… maybe that offers a clue?

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<div class="post-metadata">

**Author:** ![Alexandre\_Marie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexandre\_Marie](https://forums.unrealengine.com/u/Alexandre_Marie)\
**Post date:** [July 10, 2019, 9:07am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/18 "2019-07-10T09:07:01Z")

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This issue came back in 4.22.3

I’m using lighting scenarios and the problem is when you 're saving it, go to another map and come back, all the sublevels actors have their transforms reset to 0 and it’s breaking the lighting.

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<div class="post-metadata">

**Author:** ![Fr3akxxx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fr3akxxx](https://forums.unrealengine.com/u/Fr3akxxx)\
**Post date:** [July 15, 2019, 8:59am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/19 "2019-07-15T08:59:40Z")

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same problem for me:  
spam of these in the logs

> LogTemp:  
> UUserInventoryInterface::Serialize  
> (save) LogSavePackage: Moving  
> ‘…/…/…/DCGame/Saved/MAP\_fantasy\_trainbando\_track03\_AA41E62E24ABA456BF8F265847C30576E.tmp’  
> to  
> ‘…/…/…/DCGame/Saved/Autosaves/Game/levels/MAP\_fantasy\_trainbando\_track03\_Auto1.umap’  
> LogSpawn: Warning:  
> UWorld::DestroyActor: World has no  
> context! World:  
> MAP\_fantasy\_trainbando\_track04, Actor:  
> /Game/levels/MAP\_fantasy\_trainbando\_track04.MAP\_fantasy\_trainbando\_track04:PersistentLevel.REINST\_MAP\_fantasy\_trainbando\_track04\_C\_0

and i lose the baked lightmaps for foliage meshes every time i open the level

using lighting scenarios levels

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<div class="post-metadata">

**Author:** ![anonymous\_user\_336651371](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_336651371](https://forums.unrealengine.com/u/anonymous_user_336651371)\
**Post date:** [October 11, 2019, 3:32am UTC](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088/20 "2019-10-11T03:32:58Z")

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I had same problem with 4.23 project that I recently upgraded from a previous project:

LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: TestMap1, Actor: /Game/Multiplayer/Maps/TestMap1.TestMap1:PersistentLevel.REINST\_TestMap1\_C\_0

Possibly related: I am loading maps using level streaming and it appears that I cannot get any of my maps/sub-levels to load.

[Next page](https://forums.unrealengine.com/t/destroyactor-world-has-no-context-ue-42679/385088.md?page=2)
