This is a huge topic to cover. First thing first, you need to apply the overlap event trigger, then UMG after that blueprint scripting (which comes first doesn’t matter). Each class need to be able to communicate with each other to send values.
This is a huge topic to cover. First thing first, you need to apply the overlap event trigger, then UMG after that blueprint scripting (which comes first doesn’t matter). Each class need to be able to communicate with each other to send values.